W Water
We Weed
H Harvest
Q Quality
Ready
Score
—
Coverage
—
Symmetry
—
Neighbor effects (cells receiving buffs)
Water retain
—
Weed prevention
—
Harvest boost
—
Quality boost
—
Proxies
Quantity
—
Revenue
—
Seed inventory
Loading crops…
Set ∞ or an amount. 0 excludes a crop. “Must” forces the generator to include it at least once.
Priorities
0 = ignore, 4 = strongly prefer.